For this assignment, I chose the Interactive Fiction module because I enjoy stories where the reader or player can influence what happens next. As someone who likes video games, especially story-driven games, I think interactive fiction is an interesting way to combine storytelling with player choice. Instead of simply reading a story, you become part of it by making decisions that can change the outcome.
I think interactive fiction matters because it creates a more engaging experience than traditional storytelling. It encourages creativity, problem-solving, and critical thinking since every decision can lead to a different path or ending. Interactive stories are also used in education, entertainment, and even training simulations, showing that this genre has many practical uses beyond gaming.
Through this module, I want to learn how to create my own interactive story and understand how branching narratives work. I want to practice writing multiple story paths and creating meaningful choices that make the reader feel involved. Since I enjoy anime and video games, I’d eventually like to create an interactive story inspired by those interests.
Here are three examples of interactive fiction that inspired me:
- AI Dungeon – A modern interactive fiction game that uses artificial intelligence to generate stories based on the player’s actions, allowing for nearly endless possibilities. Discover | AI Dungeon
- The Oregon Trail – An educational game where players make choices about traveling west, managing supplies, and surviving challenges. I learned about this one in elementary school. The Oregon Trail
- Life is Strange – Choice-driven story with time manipulation. A very popular game that I plan to play in the future.

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